起亜オプティマ(2016) 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形196,500
- 頂点210,250
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
* Features:
- Highly detailed exterior and basic interior.
- Model is settled to 0,0,0 xyz axis.
- Mental Ray materials included.
- Real world scaled.(Units in milimeters)
- Textures included.(C:\MCT\Kia) Place textures folder in that directory
- Suitable for animations and architectural visualizations.
- Tires, doors etc grouped.
- All parts of car and materials named properly so you can easily find which material
is for which part of the car.
- Body color can be changed.Model color can be different from preview images.
- No modifier collapsed (such as meshsmooth) so you can easily set level of detail.
- Environment shown on preview renders is not included. Only the model file.
- No advanced texturing skill required to modify texturing. Plain and simple texturing.
- Meshsmooth Iteration Level 2
Polygon count : 553971
Vertex count : 575904
---------Two OBJ Files--------
- .One with high poly and one with low poly (Without Meshsmooth)
Highpoly polygon and vertex count : 554252 - 576860
Lowpoly polygon and vertex count : 196992 - 211975
---------Two FBX Files--------
- .One with high poly and one with low poly (Without Meshsmooth)
Highpoly polygon and vertex count : 579733 - 575904
Lowpoly polygon and vertex count : 241675 - 210209
---------Two 3DS Files--------
- One with high poly and one with low poly (Without Meshsmooth)
Highpoly polygon and vertex count : 1109631 - 624358
Lowpoly polygon and vertex count : 394511 - 255709
ATTENTION !!!
Only max contains mental ray materials.FBX,Maya, C4D and 3DS format comes with default materials applied.Obj format has only gray material.
ALL file formats includes textures.
Sep 17, 2020
追加日
Sep 15, 2021
最後の更新
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