L85A2ライフル 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形17,685
- 頂点16,117
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
L85A2 Rifle is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.
||SPECS||
Low Poly Model
The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:
-l85a2
-bolt_assembly
-carry_handle
-ejection_port_cover
-front_sight_post
-mag_release
-trigger
-556_cartridge
-magazine
-susat_scope
|| Geometry ||
Geometry count:
L85A2:
-21590 tris
-12383 polys
-11301 verts
5.56 Cartridge:
-554 tris
-333 polys
-288 verts
Magazine:
-3367 tris
-2104 polys
-1721 verts
SUSAT Scope:
-5158 tris
-2865 polys
-2807 verts
The cartridge model is made so that you can delete the bullet, leaving just the shell. This could be useful if you want to have ejected shell effects.
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Weapon Dimensions: 31'' x 10'' x 3''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
Gun: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps
Magazine: 2048x2048 base color, roughness, metalness, normal and AO maps
SUSAT Scope: 2048x2048 base color, roughness, metalness, normal and AO maps
Cartridge: 512x512 base color, roughness, metalness, normal and AO maps
There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped
I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.
++ BONUS ++
The high poly model used to bake texture maps is also available for download.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Dec 25, 2019
追加日
Feb 16, 2026
最後の更新
レビュー
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氷を砕いた最初の人になろう。































