革のコート 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形22,558
- 頂点22,938
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
This is a detailed, fully textured 3d model Leather coat.
This model is suitable for use in design visualization, cloth simulation and for game engines.
Originally created with 3ds Max 2013.
All preview images (except one turntable with label "Scanline") are rendered with V-Ray as Renderer.
* GENERAL INFORMATION *
Modeled in realistic sizes and proportions (mm).
Cape size in scene (Length Width Height) 25x75x67 cm.
Lights and cameras are included in the files.
Displacement not used in the materials.
Normal maps not used in materials but included (Bump maps used instead).
* SPECIFICATIONS *
There are two modifications: with and without thickness.
This model contains 6 separate objects.
Cape (no thickness): 21210 pol., 21578 ver.
Cape (with shell modifier): 87992 pol., 43990 ver.
4 buttons: 1024 pol., 1032 ver.
Buckle: 324 pol., 328 ver.
* TEXTURES *
cape_b_v009.png (4096x4096) bump
cape_d_v009.png (4096x4096) diffuse
cape_n_v010.png (2048x2048) normal
cape_s_v009.png (4096x4096) specular
Lining_b_v009.png (4096x4096)
Lining_d_v009.png (4096x4096)
Lining_n_v009.png (2048x2048)
Lining_s_v009.png (4096x4096)
scratchmap-normalmap.png (4096x4096)
* ADDITIONAL NOTES *
OBJ version include cape without thickness. You can easily add thickness with help of Shell modifier.
You can add the smoothing to whole model and get more quality close-ups visualization.
Oct 27, 2019
追加日
Nov 13, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。













