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レクサスLS500 2018 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
0 訪問
fisherman3d

仕様

  • ジオメトリpolygonal
  • 多角形320,000
  • 頂点320,000
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnone

フォーマットとファイル

FBX
(.fbx)
83 MB

LexusLS500_2018_fbx.rar
OBJ
(.obj)
52 MB

LexusLS500_2018_obj.rar
3DS
(.3ds)
18 MB

LexusLS500_2018_3ds.rar
Cinema 4D
(.c4d)
4 MB

LexusLS500_2018_c4d.rar
Lightwave
(.lwo)
3 MB

default_scanline
LexusLS500_2018_lwo.rar
(.unknown)
6 MB

LexusLS500_2018_tex.rar
3ds Max
(.max)
45 MB

vray Mental Ray
LexusLS500_2018_max.rar

説明

- detailed exterior, simple interior. - every object has material's name, you can easily change or apply materials . . . .max format: Rar archive contains: 1. 3ds max 2011 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be different because photoshop was used to correct contrast, brightness, saturation etc.. but Photoshop CS6 macro file (.atn) for post production is also included. 2. 3ds max 2011 with mental ray materials, which you can see in preview images on outdoor renders. Carpaint colour can be different. Enviroment not included. 3. 3ds max 2011 with simple standard materials scanline Just put into your scene and render! In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers. . .obj format: Rar archive contains two versions of model: 1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model. 2. Exported after appllying mesh smooth. Just import, apply materials and render Simple materials, textures may have to be added manually. . .lwo, c4d format: Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model. Simple materials, textures may have to be added manually. In Cinema 4D some elements may have to be optimized. . .fbx and .3ds format: Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render. Simple materials, textures may have to be added manually. . . Polycount: without meshsmooth max,obj,lwo,xsi,c4d: 320 000 polygons collapsed fbx,3ds,obj: 3 310 000 faces/ 1 750 000 polygons
Sep 17, 2020 追加日
May 19, 2025 最後の更新

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