信号灯の読み込み 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形136
- 頂点148
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Loading Signal Light is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.
||SPECS||
Low Poly Model (1 Object)
- loadingsignallight
|| Geometry ||
244 Total Tris
136 Total Polys
148 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 24'' x 12 '' x 5''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Source Engine
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
512x512 diffuse, specular, glossiness, normal and AO (ambient occlusion) maps
Two extra 512x512 emissive maps for turning the green light on or the red light on
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped
|| Bonus ||
The high poly model/baking scene used to bake the texture maps is also included as a separate download upon purchase of this product.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 01, 2019
追加日
Apr 26, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。










