ロッカーゲーム準備完了 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形1,612
- 頂点1,390
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Real-Time,Game Ready, Locker . Display images were rendered in Marmoset Toolbag.
This Model respects real-world Scale
Normal maps were baked from a high poly model in Substance Painter.
Includes the following 3d file types:
Max 2016 file, OBj, FBX and 3Ds The textures are located in the .zip file
PBR Textures 2048x2048: Ambient_Occlusion 2048x2048: Normal Map 2048x2048: Base Color 2048x2048: Roughness 2048x2048: Metalic
UE4 Textures: Game ready with PBR Optimized Textures For UE4. 2048x2048: Base Color 2048x2048: Normal Map 2048x2048: ARM (AO: Red Channel Roughness: Green Channel Metalic: Blue Channel)
Vray Textures: 2048x2048: Diffuse 2048x2048:Glossines 2048x2048: Height 2048x2048: IOR 2048x2048: Normal 2048x2048: Reflection
Polygons: 1612 Vertices:1392 Game Ready!
May 24, 2020
追加日
Mar 19, 2023
最後の更新
レビュー
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氷を砕いた最初の人になろう。


















