低および高ポリトマト 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形9,028
- 頂点8,916
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
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High detailed 3d model of the Tomato 3d scan. This model was created using photogrammetry and has a very high geometric accuracy
See more scan models in our account
MAIN FEATURES
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>>Model was designed for game engines and closeup renders.
>> Rendering is made with Vray and realtime Marmoset Game engine.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>> Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 2012. For best result use this format.
>> Preview Images from game engines
>>This model contains poles (more than 5 edges that converge to a single vertex.)
TECHNICAL SPECIFICATIONS
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Model Have 2 LOD each created and baked from Raw mesh separately.
- Low poly LOD ( 2072 Polys)
- High poly LOD ( 8704 Polys)
Number of textures: 4 + 1 HDRI
-Measurement used for the model - centimeters.
TEXTURE SPECIFICATIONS
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3 textures are 4096 x 4096 in resolution.
1 textures are 1024 X 1024
PBR Specular PipelineTextures: Diffuse maps, Normal maps, Specular maps, glossines
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps
+ 1 hdri free map
MODEL
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- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 2012
- model completely unwrapped and non-overlapping for editing the textures
Nov 14, 2019
追加日
Feb 28, 2025
最後の更新
レビュー
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