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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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男性 3Dモデル

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男性 royalty-free 3d model - Preview no. 1
男性 royalty-free 3d model - Preview no. 2
男性 royalty-free 3d model - Preview no. 3
男性 royalty-free 3d model - Preview no. 4
男性 royalty-free 3d model - Preview no. 5
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男性 royalty-free 3d model - Preview no. 7
男性 royalty-free 3d model - Preview no. 8
男性 royalty-free 3d model - Preview no. 9
男性 royalty-free 3d model - Preview no. 10
男性 royalty-free 3d model - Preview no. 11
男性 royalty-free 3d model - Preview no. 1
男性 royalty-free 3d model - Preview no. 2
男性 royalty-free 3d model - Preview no. 3
男性 royalty-free 3d model - Preview no. 4
男性 royalty-free 3d model - Preview no. 5
男性 royalty-free 3d model - Preview no. 6
男性 royalty-free 3d model - Preview no. 7
男性 royalty-free 3d model - Preview no. 8
男性 royalty-free 3d model - Preview no. 9
男性 royalty-free 3d model - Preview no. 10
男性 royalty-free 3d model - Preview no. 11
単純な返品
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仕様

  • ジオメトリpolygonal
  • 多角形4,500
  • 頂点4,613
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVoverlapping

フォーマットとファイル

3ds Max
(.max)
4 MB

vray 3
Snowman_LP_RIG_2012.max
3ds Max
(.max)
4 MB

vray 3
Snowman_LP_RIG.max
FBX
(.fbx)

snowman.FBX
FBX
5 MB

TEXTURES.rar

説明

The process of creation includes 4 stages: 1. Creation LP - Polygonal weight of the model is 1,986 polygons (without accessories) - Mesh uniform, follow the contours of the model vertically with horizontal ribs for easy skinning. - LP suitable for dalnh and medium-sized plans. Foreground apply anti-aliasing. 2. Mapping - Grid mapping skorrektirvoana in vertical arrangement is horizontal loops, whereby patterns obtained geometrically suitable for patterning. - Sweep Hand, shirts and pants made ednymi Pattern for application of asymmetric patterns and Leibo County. 3. Baking texture - Textures baked in 2048x2048 resolution - Pudding put on 16 in order to reduce razreenie texture etc. ineobhodimosti not thinking about the locations of joints. - Includes Normal MAP to increase volume. - The colors are changed using the DFM card. 4. Rig - Skinning is working properly, but too flexible positions are possible deffekty that easy eliminated by working with vertices (as vetreksov enough, every once or twice). For the best results, set the model to the desired position, remove and edit the skeleton
Dec 01, 2019 追加日
Aug 31, 2021 最後の更新

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