マングローブ2.0 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形43,087,339
- 頂点44,565,235
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
Dont let the high poly count intimidate or discourage you! This collection of 9 highly detailed red mangrove (Rhizophora mangle) trees is built up out of instanced geometry copies for roots, branches, leaves and pods. So even though the total polycount for the trees is 42960339, the total polycount without instanced copies is only 3469190. By making instance copies of these trees that are built up from instance copies, you can render a gazillion polygons without crashing your computer.
The scenes have been set up in centimeters. The tallest tree is 11.90m total height with 8m above water. The smallest tree is 4.20m total height with 2m above water. All root elements reach a depth of around 1.5 meters (5 feet) or more.
The trees can be moved around freely, and the water surface can be replaced with another piece of geometry. However, it is very important that the water surface stays at Y=0 for the Vray Root shader to work correctly.
Roots and branches are almost all seamlessly textured. The transitions that are not seamless are hidden from view high up in the canopies.
There are three 4K jpg textures for the trunks, branches and pods (Color, Gloss and Normal).
There are four 4K jpg textures for the roots (Shallow Color, Deep Color, Gloss and Normal).
There are nine 2K jpg textures for the leaves (Opacity, Front Color, Back Color, Front Gloss. Back Gloss, Front Normal, Back Normal and Translucence.
There is a collection of 100 tileable and looping 1K HDR animated caustic textures that are plugged into the directional light. This was not possible with Vrays sunlight. That is why I use a Maya directional light instead.
Wave height, size and speed, as well as the size of the caustics can be controlled through the WAVES control curve.
The FBX files will yield the instance copies and display layers.
Jun 18, 2020
追加日
Aug 03, 2021
最後の更新
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