マキシマスブレーサー 3Dモデル
1
仕様
- ジオメトリpolygonal_quads only
- 多角形11,556
- 頂点11,532
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
High detailed Maximus Decimus Meridius bracers, that were presented in Gladiator film in 2000.
The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2.
For better compatibility model saved in 3ds Max 2015.
Also materials were converted to v-ray renderer.
FEATURES
-Nice, clean topology with quads-only polygons. No n-gons or triangles.
-All support loops are in place, which means perfect model subdivision for better/smoother result.
- Model was builded in real world scale on millimeteric unit system (scene units - millimeters).
-Actual model size (both in composition) is: ~210 mm length, ~280 mm width, ~210 mm height.
- Model is fully textured with all materials applied.
- All model elements are grouped in a one group on a single layer, so it's easily to moving all objects in model together and merge in scene.
- No unexpected objects in scene. Lights, cameras, hdri are not included.
NOTES
-It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering
-As Corona renderer (v-ray) is 3rd party render, you must have them or higher version to render this model as it is.
- All texture paths are stripped from the model, so just place .max file and textures in a same folder.
- .zip texture archive contains some textures that are not used in model but may be useful in other renderers.
- For other renderers small texture adjustment may be needed.
-Only .max files has grouping and materials, .obj and . fbx files haven't any grouping or materials
-No post production on preview images.
MATERIALS
Maximus_bracers, textures 1024*1024 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png
Nov 13, 2019
追加日
Jan 29, 2022
最後の更新
レビュー
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