マツダ3 TCR 2020 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形18,367
- 頂点19,568
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
This is low-polygonal subdivision-ready 3d model of the
Mazda 3 TCR 2020 (driver are included) with PBR materials (Specular and Metallic workflows).
The model has 18367 polygons (no n-gons), 19568 vertices.
Model optimized for use in games. Just one material and one set of textures for the whole model. You can use smoothing groups. Increase the detail to the required level simply by applying a turbosmooth modifier.
Specular and Metallic workflows (4096x4096pxs) PNG textures included!
You can easily import this model in your project without the need to change anything.
Previews rendered in 3ds Max 2016 with V-Ray 3.30.05
The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.05.
Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Ambient occlusion (4096 x 4096 PNG)
Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Ambient occlusion (4096 x 4096 PNG)
Model available in such formats:
- MAX
- FBX
- OBJ
- DFX
- 3DS
- Material Libraries
Click my nikname for more models!
Dec 29, 2019
追加日
Sep 20, 2021
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。




























































