中世のシャンデリア 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形15,450
- 頂点15,606
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
---General Information---
This medieval style Chandelier features a detailed bowled base, chain suspension and comes filled with firewood. The horizontal top mounting plate sits flush and makes positioning quick and easy. The model features high-resolution 4K textures and includes a detailed cast iron material with subtle weathering effects, rust and soot and a burnt wood material for added realism. Each material is built for V-Ray and comprised of four separate textures (Diffuse, Spec, Bump and Normal).
The model is comprised of two separate meshes (Chandelier and Wood), so the wood can easily be removed if needed. Each mesh consists of quad only geometry (no triangles or n-gons) and features a clean UV Layout with non-overlapping UVs. The model was built to real-world scale using CM (Centimeters) and is 152.3 CM tall (roughly 6 Feet).
The model was built using non destructive techniques and features an intact modifier stack for easy adjustment. Two iterations of Turbosmooth have been applied by default (which is recommended for close-up renders), but this can easily be changed depending on your needs.
---Organization----
The file is well organized and contains a proper naming convention, as well as separate layers for the geometry, lights and camera.
---Lighting---
The file includes a studio lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included with the file and all render settings are already setup in V-Ray and ready to go. All preview images shown were rendered using V-Ray with the same settings.
---Textures & Materials----
The file Includes extremely high resolution 4K (4096x4096) Textures (Diffuse, Bump, Spec and Normal) and all materials/shaders needed to render the scene. The environment image (HDRI) has a resolution of 7500x3750 and is included with the file as well.
Medieval Torch (VRay Material) Includes:
Diffuse Map: 4096x4096 pixels
Bump Map: 4096x4096 pixels
Spec Map: 4096x4096 pixels
Normal Map: 4096x4096 pixels
Wood (VRay Material) Includes:
Diffuse Map: 4096x4096 pixels
Bump Map: 4096x4096 pixels
Spec Map: 4096x4096 pixels
Normal Map: 4096x4096 pixels
Environment Lighting & Reflections (Map)
HDRI Image: 7500x3750
---UVs---
All elements have been carefully unwrapped and are non-overlapped allowing each UV cluster to receive unique UV/Texture space. A second Unwrap UVW modifier has been applied to the model above the first Turbosmooth and the UVs have been re-relaxed to remove any possible distortion. This allows the model to be subdivided further without distorting the UVs.
---Polycount---
Basemesh (No Subdivision):
Verts: 15,606
Polys: 15,450
Turbosmooth (1-iteration):
Verts: 61,956
Polys: 123,600
Turbosmooth (2-iterations):
Verts: 247356
Polys: 494,400
---Format Notes---
The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions are:
Verts: 61,956
Polys: 123,600
---Render Time---
The render time for the first preview image above was 3 Minutes, 29 Seconds at a resolution of 1480x800 on an Intel Core i7-2600k (8 core) CPU at 3.40GHz.
Sep 13, 2020
追加日
Dec 01, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。




































