中世の風車 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形2,919
- 頂点2,802
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Medieval Windmill
Part of a project, with courtyards and utility's from a mountain rustic village XVI century.
Game ready object.
The package includes one object with three separate meshes for animating purpose.
Separate mesh for:
- propeller 1766 vertices, 1816 polygons
- body 890 vertices, 941 polygons
- stone stand 146 vertices, 162 polygons
Total count 2802 vertices, 2919 polygons
Files: .obj, .fbx and .3ds (feet and metric) object is in the middle of the scene and is touching the ground.
Textures:
All the meshes have the UV’s on a single map.
- diffuse map (windmill_diffuse) TGA, TIF
- normal maps (windmill_normals) TGA, TIF
- ambient occlusion map (windmill_occlusion) TGA, TIF
- displacement map, (windmill_disp.) TGA, TIF, BMP
- diffuse+occlusion baked in (windmill_diffuze_ao) TGA, TIF
- diffuse+occlusion+displacement baked in ( windmill_diff_ao_disp)TGA, TIF
- PSD procedural map, for editing purpose. (by changing the intensity of the layers, you can obtain interesting effects on the maps, or bake some of the maps differently).
All maps are sized 8192 X 8192, can always be sized down for game engines.
The package is a .rar in 4 parts archive .
Game compatibility tested in Marmoset. Also there is some scenes posted rendered in marmoset.
Dec 18, 2019
追加日
Feb 04, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。






















