現代の両面手続き型時計ミラー 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形182
- 頂点184
- テクスチャNo
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
A modern polished two-sided mirror with integrated lights and clock, suitable for minimalistic / high tech style interiors.
Aside from everything but basic shape being done procedurally in material nodes, the main feature of the model is procedural fully animatable clock. Positions, sizes, shapes, intervals between all four digits can be easily controlled via corresponding nodes and node groups (see the very last picture in product imagery). The displayed value is set easily: via yellow CLOCK VALUE field.
You can set any unsigned integer 4-digits number you like, from 0000 to 9999 (parts after dot will be automatically rounded in case of interpolation, so no worries), thus the node group can be used not only for clocks, but for anything else that would require such numeric 7-segment display. Backside of this is that you have to manually control 60-minutes and 24-hours overflows via setting proper keyframes in your animation if you still want to use it as a clock.
7-segment digit geometry is implemented purely in material, no need to create additional meshes / vertex groups with special names or whatever.
I used displays node group output to feed materials roughness, but of course you can use it for anything else you like (e.g. bump etc).
Specifications:
Topology: Quads only, necessary minimum for correct subdivision.
Units: metric.
Bounding box dimensions: 100 x 70 x 5 cm.
Materials: all procedural PBR based on Principled shader, thus widely compatible with modern PBR renderers. No texture files used.
Lighting: a joint light intensity control node (see picture in supporting items) added to the main material. Left and right semi-translucent light sides have different material applied with separate color / intensity nodes.
Base light color is set to 2850 K color temperature (100W Tungsten bulb equivalent).
UV map unwrapped.
HDRi environment map (bathroom_4k, public domain) packed in .blend to demonstrate reflections, as well as put into supporting items separately.
All imagery is done via Cycles / Filmic (Base Contrast profile), no post-processing.
Dec 28, 2019
追加日
Mar 01, 2022
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。


















