猿の漫画のキャラクター 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形42,112
- 頂点42,150
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Cartoon stylized Monkey Character , suitable for use in broadcast, high-res film close-ups, advertising, design visualization. Ready to be rigged.
- Clean mesh edge loops, Quads Only.
- Model has real-world scale and is centered near 0,0,0. (he is circa 35 cm tall)
- Objects, Materials, Textures use meaningful names. (striped texture path names)
- No Third-party renderer or plug-ins needed.
Completely UV mapped, smoothable , made with Maya.
Ready to render. All UVs grouped into one 0 to 1 UV space.
Mid High resolution texture:
monkey_color 2048 x 2048 (TGA file format)
Formats included:
.ma (Maya 2012 ASCII)
.obj (Alias Wavefront)
.fbx
In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images.
Correct Color Management has been set for the Maya Scene.
Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination and one sphere for the enviroment reflection,
Enjoy!!
Dec 25, 2019
追加日
Feb 03, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。








