ミュールジカスタッグ(リグ) 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形10,520
- 頂点11,419
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
High Detailed Photorealistic Mule Deer Stag(RIGGED)
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, rigged in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 110 cm. on the sholder.
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textures:
mule_deer_bump_map.jpg. (2048x2048)
mule_deer_color_map.jpg (2048x2048)
mule_deer_reflection_map.jpg (2048x2048)
mule_deer_eye.jpg(900x900)
mule_deer_horns_color.jpg (1024x1024)
mule_deer_horns_bump.jpg(1024x1024)
mule_deer_teeth_base_bump.jpg (2048x2048)
mule_deer_teeth_base_color.jpg (2048x2048)
mule_deer_teeth_bump.jpg (2048x2048)
mule_deer_teeth_color.jpg (2048x2048)
mule_deer_tongue.jpg (1024x1024)
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TOTAL: Vertices :11419 / Polygons :10520
Mule_deer_body: Vertices :2577 / Polygons :2590
Mule_deer_horns: Vertices :1000 / Polygons :10016
Mule_deer_eyes: Vertices :2x420 / Polygons :2x418
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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 1 morph target :bending the neck.The morph target is included in the max file.
The morph target is linked to the deer mesh via the reaction manager.
NOTE: Vray is required for the Max scene.
Sep 29, 2020
追加日
Sep 02, 2021
最後の更新
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