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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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ノキア62018ブラック 3Dモデル

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単純な返品
ベストプライスギャランティ
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Frezzy

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形18,627
  • 頂点19,355
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

3DS
(.3ds)
3 MB

Nokia 6 2018 Black - 3DS.rar
Cinema 4D
(.c4d)
3 MB

default_scanline R12
Nokia 6 2018 Black - C4D.rar
FBX
(.fbx)
4 MB

Nokia 6 2018 Black - FBX.rar
Lightwave
(.lwo)
3 MB

default_scanline 11
Nokia 6 2018 Black - Lightwave.rar
Maya
(.ma)
3 MB

maya_software 2012
Nokia 6 2018 Black - Maya.rar
OBJ
(.obj)
3 MB

Nokia 6 2018 Black - OBJ.rar
3ds Max
(.max)
2 MB

default_scanline 2012
Nokia 6 2018 Black - Standard.rar
3ds Max
(.max)
5 MB

vray 2.0
Nokia 6 2018 Black - Vray Light.rar
3ds Max
(.max)
2 MB

vray 2.0
Nokia 6 2018 Black - Vray.rar
(.gltf)
18 MB

2715-gltf-extended.gltf.zip
(.gltf)
20 MB

2715-gltf-extended.glb
(.gltf)
1 MB

2715-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

2715-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
21 MB

2715-max-extended.max.zip
(.usdz)
7 MB

2715-usdz-extended.usdz

説明

----------------------------- The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing. We take care to build the smallest detail in the model to ensure the best results. These things are not in others. ----------------------------- File Formats: + 3ds Max 2012 + Vray 2.0 full setup lighting, camera + 3ds Max 2012 standard + Cinema 4D R12 standard ( materials and textures was setup ) + Maya 2012 standard ( materials and textures was setup ) + Lightwave 11 ( materials and textures was setup ) + FBX 2012 + OBJ 2012 + 3DS 2012 ----------------------------- Features: + No isolated vertices + No coincident vertices + No coincident/coplanar faces + Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision ) + Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.) + Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... ) + Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. ) + No special plugin needed to open scene. + 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. ----------------------------- TEXTURES: - Textures highquality, enough for close-up render ( 2048-4096 pixels ) - UVWs mapping with mixed: overlapping and non-overlapping - No texture paths referenced by the model. All texture paths were stripped from the model. ----------------------------- Thanks you for attention. Hope you can find proffesional model for your works.
Nov 12, 2021 追加日
Mar 05, 2022 最後の更新

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