肥満の女性 3Dモデル
1
仕様
- ジオメトリpolygonal_quads only
- 多角形20,156
- 頂点21,919
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
This is a rigged model of a high detail female character.
Originally created with ZBrush and Maya using the Mentalray renderer.
USAGE
This model is suitable for use in advertising, design visualisation,
film, game cut scenes, etc.
FEATURES
- Rigged with skin and HumanIK plus extra bones (driven by expressions) for better deformation.
- Hair is made using Maya Hair based on guide curves.
- Model contains additional mesh hair.
- Eyelashes and brows are mesh based.
- Model utilises 32 bit displacement maps and mental ray subdivision approximation.
- SSS (Sub Surface Scattering) skin shaders.
SPECIFICATIONS
- Body Polys 5930 Objects: 1
Verts 5932
- Nails Polys 620 Objects: 2
Verts 660
- Eye corners Polys 48 Objects: 1
Verts 52
- Eyelashes Polys 108 Objects: 1
Verts 160
- Eyes Polys 832 Objects: 4
Verts 840
- Brows Polys 40 Objects: 1
Verts 56
- Mouth Polys 1588 Objects: 5
Verts 1658
- Underwear Polys 1764 Objects: 1
Verts 1754
- Mesh hair Polys 2486 Objects: 56
Verts 3897
- Blend Shapes Polys 6264 Objects: 8
Verts 6432
PRESENTATION IMAGES
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
TEXTURES
- All displacement textures are in 32 bit .exr format other textures are in .tif format.
- 4096x4096 for main body.
- 2048x2048 and lower for rest.
GENERAL
- Model is built to real world scale.
- Units used: cm, model is 157 cm tall on high heels.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
ADDITIONAL NOTES
- Ztool contains all sculpted meshes.
- OBJ contains mesh objects includind blend shapes meshes.
Dec 19, 2019
追加日
Sep 09, 2021
最後の更新























