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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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ドラム缶 3Dモデル

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ドラム缶 royalty-free 3d model - Preview no. 1
ドラム缶 royalty-free 3d model - Preview no. 2
ドラム缶 royalty-free 3d model - Preview no. 3
ドラム缶 royalty-free 3d model - Preview no. 4
ドラム缶 royalty-free 3d model - Preview no. 5
ドラム缶 royalty-free 3d model - Preview no. 1
ドラム缶 royalty-free 3d model - Preview no. 2
ドラム缶 royalty-free 3d model - Preview no. 3
ドラム缶 royalty-free 3d model - Preview no. 4
ドラム缶 royalty-free 3d model - Preview no. 5
単純な返品
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35 訪問
Syrak Models

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形524
  • 頂点516
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

(.unknown)
8 MB

Large oil drum 001 BLEND.zip
(.unknown)
8 MB

Large oil drum 001 DEA.zip
(.unknown)
8 MB

Large oil drum 001 FBX.zip
(.unknown)
8 MB

Large oil drum 001 OBJ.zip

説明

MODEL DESCRIPTION This is an old large 44 gallon oil drum Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is oner object. The model is set to real world scale. The origins have been placed at the base of the object. There are 516 vertices. There are 524 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. ANIMATION This product is not rigged. TEXTURES / MATERIALS 1 of 2048 x 2048 Diffuse Colour PNG 1 of 2048 x 2048 Metal B/W PNG 1 of 2048 x 2048 Rough B/W PNG The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles.
Oct 21, 2019 追加日
Oct 05, 2022 最後の更新

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