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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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古い城のインテリア 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
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SPACESCAN

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形482,521
  • 頂点249,644
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップNo
  • ラップされていないUVunknown

フォーマットとファイル

3DS
(.3ds)
110 MB

3DS.zip
Blender
(.blend)
155 MB

blender
Antognolla Castle.blend
FBX
(.fbx)
121 MB

Antognolla Castle.fbx
Sketchup
(.skp)
276 MB

Antognolla Castle.skp
Blender
(.blend)
158 MB

cycles
Antognolla Castle_CyclesRender.blend
Collada
(.dae)
117 MB

DAE.zip
OBJ
(.obj)
108 MB

OBJ.zip
(.unknown)
119 MB

PLY.zip

説明

Old Castle Interior A 3D scan of a historic Italian castle, great for game level design inspiration and testing. It contains a lot of interesting stone and timber textures with a multilevel layout. This would be great for multi-player testing and general inspiration for game level creation. General Info Scans [made by the Matterport camera] of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4. In most cases the model has holes / is incomplete / warped, however it is not the intention to provide a perfect model as compared with a quick real space that immediately provides a solid reference when working in your environments. These scans are for you to build off, add on or create your own architecture and to be inspired by. Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing). The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more. We want to be consistent and provide most 3D file types to accommodate all usage but please write us if you have any questions or need support.
Nov 30, 2019 追加日
Nov 07, 2021 最後の更新

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