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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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舗装 3Dモデル

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舗装 royalty-free 3d model - Preview no. 1
舗装 royalty-free 3d model - Preview no. 2
舗装 royalty-free 3d model - Preview no. 3
舗装 royalty-free 3d model - Preview no. 4
舗装 royalty-free 3d model - Preview no. 5
舗装 royalty-free 3d model - Preview no. 6
舗装 royalty-free 3d model - Preview no. 1
舗装 royalty-free 3d model - Preview no. 2
舗装 royalty-free 3d model - Preview no. 3
舗装 royalty-free 3d model - Preview no. 4
舗装 royalty-free 3d model - Preview no. 5
舗装 royalty-free 3d model - Preview no. 6
単純な返品
ベストプライスギャランティ
箱から出して動作
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GostMostMedia

仕様

  • ジオメトリpolygonal
  • 多角形96,000
  • 頂点110,000
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Maya
(.ma)
35 MB

maya_software 2014
Pavement.mb
FBX
(.fbx)
6 MB

export_2016 09 25.fbx
(.unknown)
5 MB

textrs.zip

説明

The model's madeup of 32 x 24 = 648 tiles. The model has real world scale. It's eight meters lenght and width. There's an overall UVmap, and individual tile UVmap, and a medium UVmap. This lets you introduce elements and details to each individual tile, to the whole square, and also to the segment of 8x8 tiles. Its very convinient when you have the option to either assign an overall pattern to the pavement (including puddles, markup, wordings) and to each chip. I proudly present this UVsets in Maya MB and .fbx It proved to be viable know how... YOU REALLY DON'T NEED TO HAVE TEXTURES LARGER THAN 3K! Mind that tiny elements, like random bumps, or scratches will never ripple or ruffle. There's one additional UV-channel, named "SingleChaotic", designed specially for this purpuse. It is ideal for procedural texturing. A quick guide for UV-linking UVSingle normal maps UVEighht priodic patterns UVSinglChao procedural textures UVPlural macro patterns
Sep 28, 2019 追加日
Aug 11, 2023 最後の更新

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氷を砕いた最初の人になろう。