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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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RAFテンペスト 3Dモデル

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RAFテンペスト royalty-free 3d model - Preview no. 1
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RAFテンペスト royalty-free 3d model - Preview no. 1
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単純な返品
ベストプライスギャランティ
箱から出して動作
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Emmet78

仕様

  • ジオメトリpolygonal
  • 多角形431,427
  • 頂点433,237
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Maya
(.ma)
268 MB

arnold
Tempest Arnold.zip
OBJ
(.obj)
1 MB

TempestOBJ.zip
(.unknown)
53 MB

4k.zip
3ds Max
(.max)
124 MB

Tempest Max.zip
FBX
(.fbx)
2 MB

Tempest Max.FBX
Maya
(.ma)
132 MB

other Redshift
Tempest Redshift.zip

説明

BAE Systems RAF Tempest is a concept stealth fighter aircraft developed for the Royal Air Force. Tempest will be able to fly unmanned, and use swarming technology to control drones. It will incorporate artificial intelligence deep learning and possess directed-energy weapons. It is being developed by Team Tempest consisting of the UK Ministry of Defence, BAE Systems. Details: This 3D Model is a high quality, photo realistic representation created in real world scale. Format: Textures size 8K (8192) Tiff. Maps include: Roughness, Metallic, Height, Normal, Multiple Diffuse Camo types (2) with baked occlusion and detailing. Textures also provided in 4k for efficiency. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in Maya 2018 and rendered with Redshift & Arnold. Features: -Models resolutions are optimized for polygon efficiency. (Smooth mesh preview is used to keep topology efficient). Further resolution can be added or smooth mesh converted to higher res mesh. -Included are 2 seperate Maya scene files with connected created shaders for Arnold and Redhift. Simply make sure the project is set to the 3D folder and you are ready to go. The 3D model is also provided in .obj, .fbx and as a 3Ds Max scene file with textures. The textures will have to be applied to your shader of choice in Max. -Model is correctly unwrapped and all contained on one 8k texture file (including landing gear and misses). No overlapping is present although some small identical assets share uv space. -All of the Models parts are correctly logically named and scene files organized for maximum efficiency. Model is rigged for Maya with exception of back landing gears (no official documentation on its correct utilization are currently available) but you can rig them as you like. Thanks E,
Sep 29, 2020 追加日
Aug 27, 2021 最後の更新

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