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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学

3D models on TurboSquid

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カラス 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
0 訪問
r189

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形21,676
  • 頂点30,864
  • テクスチャYes
  • 堅いYes
  • アニメ化Yes
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVoverlapping

フォーマットとファイル

3 MB

Raven-Cam1.mp4
3 MB

Raven-Cam1.wmv
3 MB

Raven-Cam2.mp4
3 MB

Raven-Cam2.wmv
Lightwave
(.lwo)
16 MB

default_scanline
RAVEN-LW-Collects.zip
OBJ
(.obj)
30 MB

00_OBJs.rar
FBX
(.fbx)
63 MB

00_FBXMAX2017.rar
FBX
(.fbx)
43 MB

00_FBXMAX2009.rar
FBX
(.fbx)
35 MB

00_FBX_LW2015.rar
3ds Max
(.max)
50 MB

default_scanline
RAVEN-MAX-Collects-02.zip

説明

Common Raven Rigged and Animated for: LightWave 8.5 and up 3ds Max 8 and up MAX 2017 generated FBX MAX 2009 generated FBX Lightwave 2015 generated FBX OBJ - includes base object and all morph target objs Quad and Tirs Geometry Both models come with several pre-animated scenes to get you started. The feathers are geometry so they render fast and no plugins are needed. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- The main controlling object is the "ROOT" bone I have provided several scene files to get you started: Zero Land-Take off Fly loop The feet and legs are controlled by "LT-Foot" and "RT-Foot" respectively. (Lightwave) The feet and legs are controlled by "LT-FootControl" and "RT-FootControl" respectively. (Max) There is 1 'neck' bone, a 'head' bone and a 'lower beak' bone. There are 19 Morph targets. (Lightwave) There are 18 Morph targets. (Max) The 'Mouth' phonemes are controlled by 8 Morph targets: located when you select the CROW mesh and go to "Object" => "Properties" => "Deform" (Lightwave) located when you select the CROW mesh and go to "Modify" => "Morpher" (Max) But the mouth can be opened and closed with a bone as well. The wings are controlled by 3 bones each and have 1 Morph position, to spread the wing tips and 4-5 morph positions to manipulate the wing WingTipSpread-1, WingTipSpread-2, WingFold-2, WingFold-3 (Lightwave) WingTipSpread-1, WingTipSpread-2, WingFold-1, WingFold-2, WingFold-3 (Max) The Tail spread is controlled via Morph target "TailSpread", the Tail bone controls position and rotation. The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry. LIGHTWAVE: Real Geometry: 26,709 verticies 17,072 polygons Subdivided Geometry: 301,290 verticies 261,488 polygons ------------- MAX: Real Geometry: 30105 verticies 23243 polygons Subdivided Geometry: 105578 verticies 169404 polygons the maps are RGB or greyscale, 200dpi, 2666px X 2666px
Sep 28, 2020 追加日
May 05, 2026 最後の更新

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