RED Scarletデジタルシネマカメラ 3Dモデル
0
仕様
- ジオメトリpolygonal_ngons used
- 多角形185,956
- 頂点233,360
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
It's a very high detailed photo-reallistic Digital Cinema Camera, RED Scarlet-X
You can use Max 2010~2013 for rendering with Maxwell render and V-Ray.
You can also use FBX formats for Polygonal tools
and 3dm, SAT for Nurbs modeler like Rhino.
(Notice) : But "Handle grap" parts are only included in max and fbx formats because it's a polygon model and not nurbs.
In case of FBX, there are three version included.
1.N-gons mesh
2.Triangles mesh
3.no subdivided version(handle grap parts only)
If you install FBX 2013.3 version, you can import FBX file with Maxwell materials into Maya.
In .Max and .3DM file, there are the same named layers embeded.
So if you need more subdivided mesh for some parts, you can easily change it from original Nurbs model.
In my case, I used 3DM->FBX->3dsMax converting process.
Objects / Polygon / Vertex count is;
objects 172
vertex 233360
polygon 185956
Camera settings, 20 bitmap textures and a HDRI is included with Studio Lighting Setup.
Thanks,
JH
Sep 17, 2020
追加日
Feb 03, 2022
最後の更新
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