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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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レトロライトランプ 3Dモデル

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レトロライトランプ royalty-free 3d model - Preview no. 1
レトロライトランプ royalty-free 3d model - Preview no. 2
レトロライトランプ royalty-free 3d model - Preview no. 3
レトロライトランプ royalty-free 3d model - Preview no. 4
レトロライトランプ royalty-free 3d model - Preview no. 5
レトロライトランプ royalty-free 3d model - Preview no. 1
レトロライトランプ royalty-free 3d model - Preview no. 2
レトロライトランプ royalty-free 3d model - Preview no. 3
レトロライトランプ royalty-free 3d model - Preview no. 4
レトロライトランプ royalty-free 3d model - Preview no. 5
単純な返品
ベストプライスギャランティ
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31 訪問
Syrak Models

仕様

  • ジオメトリpolygonal_quads only
  • 多角形13,232
  • 頂点13,288
  • テクスチャNo
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnone

フォーマットとファイル

Blender
(.blend)

Retro lamp 01 BLEND.zip
Collada
(.dae)

Retro lamp 01 DEA.zip
FBX
(.fbx)

Retro lamp 01 FBX.zip
OBJ
(.obj)

Retro lamp 01 OBJ.zip

説明

MODEL DESCRIPTION This is a older style floor lamp. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is four objects. The model has been separated into four(4) parts. 1. The main body including lamp shades. 2. Cord 3. switch 4. mains plug The reason for this is so the cord can be adjust by extruding it and then reposition the plug and switch. Or it is easier enough to use a bezier curve. The model is set to real world scale. The origins have been placed at the base of the object. There are 13883 vertices. There are 13232 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS There are no textures. There are materials only. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 17, 2019 追加日
Apr 26, 2022 最後の更新

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