ローマングラディウス 3Dモデル
仕様
- ジオメトリpolygonal_quads only
- 多角形3,739
- 頂点3,855
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
= ROMAN GLADIUS = Detailed model of a Roman Gladius and a Scabbard with original roman ornaments.
The stack is not collapsed and you will be able to remove or change the subdivision modifiers if needed. - Revised : Oct. 2024 || USAGE || This model is suitable for games, cartoons, mods or any real time applications The asset is detailed enough to allow close up shots.
|| GENERAL || Model is built to real-world scale (Hight approx. 73.5cm / 30 inch). Scene objects are organized by layers / groups Lights and cameras are included in the 3ds max 2019 VRay and Arnold version, also in the Blender 4.2 Version but not in FBX NOTE: This model contains 1 pole (more than 5 edges that converge to a single vertex.)
|| SPECS || This model contains 1 object and a backplane This model contains 3739 polygons (Quads) Polycount: Gladius: 3631 Background: 108 || TEXTURES & SHADERS|| 3ds Max 2019 Vray -> VrayMtl 3ds Max 2019 Arnold -> Physical Material
Blender -> Principled BSDF
The model contains 8 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness). PNG format at 4096 x 4096 pixel resolution. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal * Roughness * Specular All textures are handpainted. | PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with Arnold. A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
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氷を砕いた最初の人になろう。


























