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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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ルーン階 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
9 訪問
DianMozokov

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形28,380
  • 頂点29,976
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

(.unknown)
557 MB

Runic Floor SP 2.zip
OBJ
(.obj)

Runic Floor OBJ.zip
FBX
(.fbx)
4 MB

Runic Floor FBX 2013_2016.zip
Zbrush
(.ztl)
395 MB

Runic Floor High Sculpt.zip
3ds Max
(.max)
119 MB

vray 3.30
Runic Floor.zip
3ds Max
37 MB

Additional Maps.zip
3ds Max
58 MB

Additional Maps.zip

説明

Runic Floor The Runic floor is a modular asset initially sculpted in ZBrush and then transferred to 3ds Max for further development. Efficient and cleverly designed model suitable for creating modular environment with elegancy. Release Notes for Runic Floor v2.0 -Adding Studio Edition mesh. -Adding second material with different texture set. -Make enhancement to previous texture set. -Adding ZBrush Source File. -Adding Substance Painter Source File. -Smart Materials for SP: Stylized Stone 01, Stylized Stone 02 Product Release Date Update on Feb. 14, 2017 Published Nov. 04, 2016 Product file Formats and Supported Platforms Autodesk 3ds Max 2016 (.MAX) - Native file format. - Full shading, lighting, texturing and materials are applied for 3ds Max files. - All materials have textures and no default textures are shown on any assets. - Objects are grouped in appropriate ways using layers and transforms are freeze. - The Metric Units used in the file: Centimeters - Mesh longest axis in meters: 1 m. Pixologic ZBrush 4R7 (.ZTL) - 31 SubTools Substance Painter 2.4 (.SPP) - Project files are included for both editions. Autodesk FBX 2016/15 (.FBX) Wavefront (.OBJ) Technical Specifications - 3ds Max Format Physically Based Rendering: Yes Texture Resolution: One texture set for entire model with 2048 x 2048 GE and 4096 x 4096 SE (.PNG) resolution. Triangles Count: 336 GE Vertices Count: 182 GE Polygon Count: 14022 SE Number of Meshes: 33 Number of Materials: 4 Number of Textures: 22 - Diffuse, Glossiness, Reflection, NormalDX, Height, IOR Smoothing Groups: Yes, 1 - The tangent space Normal map control the mesh surface shading. - Creation of Normal map is synced to MIKK Tangent space basis. Additional maps described below can be used for further customization and for different types of special effects. - Ambient Occlusion, Curvature, ID mask, NormalDX which is baked from HP sculpted mesh without grunge effect, Thickness, Position and World Space Normals.
Nov 03, 2019 追加日
Aug 02, 2021 最後の更新

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