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Sci FiヘルメットPBR 3Dモデル

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単純な返品
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Aicrovision

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形22,876
  • 頂点24,196
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

(.unknown)
57 MB

Marmoset Toolbag 3.zip
(.gltf)
18 MB

gltf.zip
OBJ
(.obj)
61 MB

obj.zip
Maya
(.ma)
67 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
71 MB

mentalray
maya_mentalray.zip
3ds Max
(.max)
92 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
91 MB

mentalray
max_mentalray.zip
(.upk)
56 MB

unreal.zip
(.unitypackage)
46 MB

unity.zip
Cinema 4D
(.c4d)
105 MB

advanced
c4d_physical.zip
FBX
(.fbx)
62 MB

fbx_specular.zip
FBX
(.fbx)
62 MB

fbx_metallic.zip
(.usd)

Sci_Fi_Helmet_PBR_omniverse_usd.zip

説明

PBR Sci fi Helmet This is an original design. There are no third party IP depicted in this 3d model. This Sci fi Helmet is a variant of this product: 1341264 To review, please search for above Product ID in Turbosquid search bar. Marmoset Toolbag 3 scene file is included. PBR as well as Spc/Gloss Texture sets are included. Dimension: ~23 cm x 25 cm x 24 cm Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Clean & quad based Topology. Mesh is created with goal of achieving highest fidelity while maintaining efficiency. To avoid unnecessary support loops, this model is not intended for subdivision. However clean topology allows to turn this into a subd mesh very quickly if even greater level of details is required ( that option would go well with 8k maps that you can export from provided substance Painter project file). Using the provided Substance Painter file you may easily customize texts, signs and other details. Clean and efficient UVW unwrap. This model is using 1 texture set ( 1 UVW ). 4096 x 4096 - 8 bit PNG Of course you may take the 4k Texture set and downscale it to 2k or lower. You're also able to export 8k maps using the provided Substance painter file. Substance Painter file (.spp) along with Low & High poly meshes are included. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Emissive * Glossiness * Metallic * Normal ( DirectX) * Roughness * Specular Plus StemCell_Studio HDRI map
Dec 02, 2019 追加日
Mar 14, 2024 最後の更新

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氷を砕いた最初の人になろう。