スケルトン全身 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形61,282
- 頂点68,134
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
Skeleton Full Body
==FEATURES==
-Native Maya File
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology
-Each bone is select-able and named / grouped properly for easy organization
-Light set up ready to Render
==TEXTURES==
Arm_Displacement.tif (4096x4096) 32MB
Arm_Legs_Color.tif (4096x4096) 48MB
ImageBasedLighting.hdr (2048x1024) 6.41MB
Jaw_Color.tif (1024x1024) 3MB
Jaw_Displacement.tif (2048x2048) 8MB
Leg_Color.tif (4096x4096) 48MB
Leg_Displacement.tif (4096x4096) 32MB
Pelvis_Color.tif (4096x4096) 48MB
Pelvis_Displacement.tif (4096x4096) 32MB
Ribs_Color.tif (8192x8192) 213MB
Skeleton_Torso_Color.tif (8192x8192) 268MB
Skeleton_Torso_Displacement.tif (8192x8192) 128MB
Skull_Color.tif (4096x4096) 71.8MB
Skull_Displacement.tif (8192x8192) 128MB
TeethBottom_Color.tif (2048x2048) 12MB
TeethBottom_Displacement.tif (2048x2048) 8MB
TeethTop_Color.tif (2048x2048) 12MB
TeethTop_Displacement.tif (2048x2048) 8MB
==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
Sep 16, 2020
追加日
Nov 13, 2021
最後の更新
レビュー
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