スケルトントルソ 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形33,850
- 頂点40,402
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Skeleton Torso
==FEATURES==
-Native Maya File (Includes ZBRUSH, OBJ and FBX)
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology
-Each bone is selectable and named / grouped properly for easy organization
-Light set up ready to Render
==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request
==POLY COUNT==
Spine (24456 Polys / 24662verts)
Scapula (1156 Polys / 1158 verts)
Clavicle (176 Polys / 180 verts)
Ribs (6364 Polys / 6358 verts)
Sternum (76 Polys / 78 verts)
Pelvis (1622 Polys / 1608 verts)
==Texture Maps==
ImageBasedLighting (2048x1024) 6 MB
Pelvis_Color.tif (4096x4096) 48MB
Pelvis_Displacement.tif (4096x4096) 32MB
Skeleton_Torso_Color.tif (8192x8192) 192MB
Skeleton_Torso_Displacement.tif (8192x8192) 128MB
Ribs_Color.tif (8192x8192) 213MB
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
Nov 12, 2021
追加日
Nov 12, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。

















