スナイパーライフル-ハンター 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形25,802
- 頂点13,313
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
- PBR (metallic/roughness) textured Next Gen Game Ready 3D Model for FPS/TPS games main characters weapon
- this model is a real time asset
- modeled in Cinema 4D, textured in Substance Painter
- Unity 5 and real Engine 4 ready (see preview images) 1 render available by Unity and 1 by UE4
- this model includes 4 objects (rifle body, scope, trigger that can be animated and the ammo clip)
- UVs are unwrapped, non-overlapping (see preview images)
- geometry is polygonal tris
- vertex normals are set to smooth out edges
- textures are named properly and are in the corresponding folders
- texture sizes : 2048x2048 rifle body / 2048x2048 scope / 1024x1024 ammo clip / 512x512 trigger
- the look of the model depends on the lighting and environment setups of your game engine (see preview images of the possible PBR look of this model)
- this model can be used in any 3D softwares but its designed for game engines
- before you make the purchase, please check if your software supports PBR textures
- Standard Textures, Unity5 and UE4 texture folders are included in the FBX and OBJ file downloads
- Standard Textures folder only in the C4D, 3DS and DAE file downloads (if you make a purchase youll have access to all file formats so you can download any of them, its packed this way because FBX and OBJ are the common game formats)
Textures included :
Unity 5 -
Albedo
AmbientOcclusion
Normal
SpecularSmoothness
Unreal Engine 4 -
BaseColor
Normal
OcclusionRoughnessMetallic
Standard Textures that can be used in other 3D softwares (in tex folder) -
AmbientOcclusion (AO)
BaseColor
Diffuse
Glossiness
Height
Metallic
MixedAO
Normal_OpenGL
Normal
Diffuse
Roughness
Specular
POINTS/VERTS : 13313
POLYGONS / TRIS : 25802
Available formats :
- .c4d - native format
- .3ds
- .fbx - v7.1
- .dae - v1.5
- .obj with .mtl
May 25, 2020
追加日
Mar 10, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。






























