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ユキヒョウ2-多角形の毛 3Dモデル

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PROmax3D

仕様

  • ジオメトリpolygonal_quads only
  • 多角形12,814
  • 頂点12,918
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

3DS
(.3ds)

Snow_Leopard_2_3DS.zip
Collada
(.dae)
1 MB

Snow_Leopard_2_DAE.zip
FBX
(.fbx)
1 MB

Snow_Leopard_2_FBX.zip
OBJ
(.obj)
1 MB

Snow_Leopard_2_OBJ.zip
3ds Max
(.max)
128 MB

mentalray
Snow_Leopard_MentalRay_2016_Max.zip
Maya
(.ma)
128 MB

arnold 5.0
Snow_Leopard_Arnold_2018_Maya.zip

説明

Snow Leopard 2 With Some Polygonal Hairs

"Snow Leopard 2" is a high quality 3d model to add more details and realism to your game options, VR and rendering projects. The model is optimised especially the hairs for computer or mobile games or for VR options, could be used for rendering projects, too.
Fully detailed, textured 3d snow leopard model. Detailed enough for close-up renders. Comes with detailed textures. Originally modeled in 3ds Max 2016. Final images rendered with mental ray.

Textures formats and resolution:

The model is provided with high-resolution texture (color maps are .JPG and .PNG):

  • Persian_Leopard_Diffuse (4096x4096)
  • Snow_Leopard_Displacement_Map (2048x2048)
  • Snow_Leopard_Gloss (4096x4096)
  • Snow_Leopard_Specular (4096x4096)
  • Snow_Leopard_Normal_Map (2048x2048)
  • Snow_Leopard_Ambient_Occlusion (2048x2048)
  • Snow_Leopard_Normal_Displacement (2048x2048)
  • Snow_Leopard_Vector_Displacement_vdm
  • Snow_Leopard_Mouth_Diffuse (2048x2048)
  • Snow_Leopard_Leopard_Eyes_Diffuse (1024x1024)

Features:

  • High-quality polygonal model - correctly scaled accurate representation of the original objects.
  • Display Unit Scale is set to Metric - Meters.
  • Model resolutions are optimized for polygon efficiency (in 3ds Max the TurboSmooth function can be used to increase mesh resolution if necessary).
  • All colors can be easily modified.
  • The model is fully textured with all materials applied.
  • All textures and materials are included and mapped in every format.
  • Max models are grouped for easy selection & objects are logically named for ease of scene management.
  • No part-name confusion when importing several models into a scene.
  • No cleaning up necessary, just drop model into your scene and start rendering.
  • No special plug-in needed to open scene.

Geometry Type: PolyMesh

  • Snow_Leopard_Body - Vertices: 4882, Faces: 4880;
  • Snow_Leopard_Mouth - Vertices: 3504, Faces: 3447;
  • Snow_Leopard_Cornea - Vertices: 584, Faces: 576;
  • Snow_Leopard_Eyes - Vertices: 516, Faces: 512;

Total - Vertices: 9486, Faces: 9415;

Dec 24, 2019 追加日
Mar 18, 2025 最後の更新

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