雪山 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形129,121
- 頂点68,196
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
Mountain size is 12km x 12 km
Everything is named, layered and organized properly.
Model is created by a displace map meaning you're in complete control over poly counts. You may keep it low for background or game assets or go as high as you need. 8 K displacement map has enough details to support that.
Bump map is generated from 500 Million polygons version of the mountain model ( supported by the displacement map ).
You can control how much snow is covering the mountain by simply adjusting the mask ( as seen in preview images ).
By nature of FBX & OBJ formats, model is collapsed so it's not possible to adjust poly counts for these 2 formats. Also materials are lost for these 2 formats but you can assign them by using the provided textures.
Height Map.tif 8192x8192
Bump.tif 8192x8192
Mask 1.png 8192x8192
Mask2.jpg 4096x4096
Rock.png 4096x4096
Sky.png 8000x1922
Snow.jpg 2048x2048
Dec 27, 2019
追加日
Mar 14, 2024
最後の更新
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