ソニーXperia M4アクア 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形26,800
- 頂点31,435
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
Sony Xperia M4 Aqua mobile phone.
High-detailed.
Modeling in 3DS Max 2013 and rendered with VRay 2.3.
Sony_Xperia_M4_Aqua_max.zip contains 2 .max files:
1:Sony_Xperia_M4_Aqua_max.zip_render_Vray.max
The preview scene.
Vray renderer 2.3 setup and materials.Includes Vray-materials.
2:Sony_Xperia_M4_Aqua_max.zip_turntable.max
Vray turntable animation scene.
Vray renderer 2.3 setup and materials.Includes Vray-materials.
Textures:
01.Sony_Xperia_M4_Aqua_max.zip_screen.jpg - 410x730 px.
02.Sony_Xperia_M4_Aqua_max.zip_radial_relect.jpg - 2000x2000 px.
03.Sony_Xperia_M4_Aqua_micro_sd.jpg - 1000x1000 px.
04.notebook_pano_lighting.hdr - 1700x850 px.
05.notebook_pano_reflecton.hdr - 1700x850 px.
Fully detailed, textured model. Detailed enough for close-up renders.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 31435 vertices,26800 polygons.
No postproduction on the preview renders.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Mar 14, 2018
追加日
Feb 22, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。


























