スペースローバー 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形101,956
- 頂点104,228
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Space Rover on tracks. FEATURES-Nice, clean topology with mostly quads. No n-gons.- Nice subdividable model with all support loops on edges- The model was built on a real-world scale on the centimetric unit system (scene units - centimeters).-Actual model size is: ~205cm length, ~ 165 cm width, ~240 cm height.- The model is fully textured with all materials applied.- All model elements are grouped in one group on a single layer, so it's easy to moving all objects in the model together and merge in the scene.- No unexpected objects in the scene. Lights, cameras, are not included.-For renders used HDRI map from hdrihaven 'portland_landing_pad_4k' that is included. - All texture paths are stripped from the model.- The archive contains some textures that are not used in the model but may be useful in other renderers.- Textures made with PBR workflow in both metallic and gloss variations.-Slight post-production on preview images (levels and curves adjustment).-In order to render model from the file as in preview images need to set some lights in the sceneMATERIALSHead- 4096*4096 (AO, base color, diffuse, gloss, fresnel, metal, normal, reflect, rough) Body - 4096*4096 (AO, base color, diffuse, gloss, fresnel, metal, normal, reflect, rough) Connections 4096*4096 (AO, base color, diffuse, gloss, fresnel, metal, normal, reflect, rough) Track - 4096*4096 (AO, base color, diffuse, gloss, fresnel, metal, normal, reflect, rough)
Sep 17, 2020
追加日
Oct 01, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。






















