スフィンクス猫 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形48,845
- 頂点48,780
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
High detailed realistic Sphynx Cat model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (hooves, eyeballs, mouth, teeth) is 18398 polygons.
Hided meshes (cornea stage versions) is 960
........................................................................................................................
TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Eye Cornea (1024x1024)
- Eye Sclera (2048x2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
........................................................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
EYE COLOR
There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.
........................................................................................................................
EYE STAGES
To make pupil bigger or smaller you can use addtitonal hided meshes of Cornea, or manually scale it by editing mesh.
........................................................................................................................
LIGHT RELATIONSHIPS
-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.
You can change this, if you want, in In Relationship Editors > Light Linking.
........................................................................................................................
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
........................................................................................................................
Check for HD thumbnails!
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (hooves, eyeballs, mouth, teeth) is 18398 polygons.
Hided meshes (cornea stage versions) is 960
........................................................................................................................
TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Eye Cornea (1024x1024)
- Eye Sclera (2048x2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
........................................................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
EYE COLOR
There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.
........................................................................................................................
EYE STAGES
To make pupil bigger or smaller you can use addtitonal hided meshes of Cornea, or manually scale it by editing mesh.
........................................................................................................................
LIGHT RELATIONSHIPS
-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.
You can change this, if you want, in In Relationship Editors > Light Linking.
........................................................................................................................
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
........................................................................................................................
Check for HD thumbnails!
Mar 23, 2022
追加日
May 17, 2022
最後の更新
レビュー
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