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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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収納キャビネット 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
775 訪問
Luchador

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形1,033
  • 頂点1,220
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVoverlapping

フォーマットとファイル

188 MB

sp2_storagecabinet.zip
17 MB

ue4_textures.zip
16 MB

unity_textures.zip
3 MB

additional_texture_maps.zip
16 MB

specular_gloss_textures.zip
29 MB

storagecabinet_highpoly.zip
3ds Max
(.max)
46 MB

default_scanline
storagecabinet_2016_max.zip
FBX
(.fbx)
46 MB

storagecabinet_fbx.zip
OBJ
(.obj)
46 MB

storagecabinet_obj.zip

説明

This is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| || Geometry || 1980 Total Tris 1033 Total Polys 1220 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Approximate Dimensions: 36'' x 18'' x 72'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 Tested in Unity 5 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || -2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps -separate base color maps for green, gray and beige versions -Textures designed for physically based rendering (PBR) -Textures in .tga format -Model texture paths are stripped -There is an alternate set of 2048x2048 diffuse, specular and gloss textures for those who prefer the Spec/Gloss PBR setup. This model was textured with Substance Painter 2. The Substance Painter 2 source file is also included as an extra download upon purchase. I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter 2 to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them. || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Apr 20, 2018 追加日
Aug 24, 2021 最後の更新

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