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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学

3D models on TurboSquid

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貯蔵タンク02 3Dモデル

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貯蔵タンク02 royalty-free 3d model - Preview no. 1
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貯蔵タンク02 royalty-free 3d model - Preview no. 1
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仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形2,657
  • 頂点3,010
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

OBJ
(.obj)
68 MB

storagetank02_obj.zip
3ds Max
(.max)
68 MB

default_scanline
storagetank02_2016_max.zip
FBX
(.fbx)
68 MB

storagetank02_fbx.zip
FBX
170 MB

storagetank02_psd.zip
FBX
447 MB

storagetank02_substancepainter.zip
FBX
37 MB

storagetank02_highpoly.zip

説明

Storage Tank 02 is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) -storagetank02 || Geometry || There are 2 different LOD's (level of details) of the model which successively use fewer polygons. Lod 0: 5050 Total Tris 2657 Total Polys 3010 Total Verts Lod 1: 3330 Total Tris 1776 Total Polys 1951 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 566'' x 170'' x 202'' Tested in Marmoset Toolbag 2 (see renders) Tested in Source Engine No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 4096x4096 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped This texture was made with Substance Painter. The Substance Painter file is available as a separate download upon purchase. || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 15, 2019 追加日
Aug 31, 2021 最後の更新

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