様式化されたゴブリン 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形34,576
- 頂点34,862
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
In Blender all files were packed. The .blend native file can be opened using Blender without re-importing the textures.
The exchange format files (i.e. .3ds, .obj, .fbx, .dae) should be imported in any 3D package and the textures added manually.
Resolution for all textures is 2048 x 2048.
Measurement units utilized are based on metric system (m and/or cm)
The model is made up of 6 sub-objects i.e. Body, Kilt, Arms_Gear, Kneepads, Lower_Mouth, Upper_Mouth.
Body is the parent of the other sub-objects i.e. Kilt, Arms_Gear, Kneepads, Lower_Mouth, Upper_Mouth. Moving the entire model is made easier just by selecting Body.
Each sub-object has a material and each material 6 textures i.e. Albedo, Ambient Occlusion, Normal, Height, Metallic, Roughness. Upper_Mouth has 7 textures. 6 x 6 = 36 texture maps + 1 additional emissive map for Upper_Mouth, hence 37 textures in the file overall.
The names of the sub-objects match with the names of the materials/Texture sets: for example Body texture set has to be used on Body sub-object.
A screenshot included in the thumbnail images was made in Unity and shows how the model looks like in this game engine. For this screenshot the .fbx version of the model and the Unity Standard shader (Roughness setup) were used.
There is a very basic lighting system in the .blend file to be downloaded. This basic lighting system is different from the one more complex that was made for shooting the various product preview images.
Nov 13, 2021
追加日
Feb 26, 2022
最後の更新
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氷を砕いた最初の人になろう。
















































