歯 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形7,091
- 頂点7,112
- テクスチャYes
- 堅いYes
- アニメ化Yes
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Teeth
==FEATURES==
-Rigged for easy open and closing of mouth
-Native Maya File (Other formats available upon request)
-Large texture maps for extreme detail
-Displacement maps
-Clean edge-loops
-Quads based topology
-Real world scale (H 1.8 inches, W 3 inches, D 3.2 inches)
-Positioned at center of grid
-Everything cleanly named in outliner for easy selection
-Layers organized for easy visibility
-Image Based Lighting set up for realistic reflections
-Stripped file structure for no hassle set up
-Perfect to be used as an asset in your characters
-Perfect for Dental advertisements
-Teeth can be selected independently and contain root detail
==SUPPORT==
-Contact author via support ticket for any questions
==POLY COUNT==
-Top Gums (608 Polys / 610 verts)
-Top Teeth (2624 Polys / 2656 verts)
-Bottom Teeth (2656 Polys / 2688 verts)
-Bottom Gums (258 Polys / 260 verts)
-Tongue (120 Polys / 122 verts)
==Texture Maps==
(4096x4096) Gums_Bottom_Color.tif
(4096x4096) Gums_ Bottom_Displacement.tif
(4096x4096) Gums_Top_Color.tif
(4096x4096) Gums_Top_Displacement.tif
(2048x1024) ImageBasedLighting.hdr
(4096x4096) TeethBottom_Color.tif
(4096x4096) Teeth_Bottom_Displacement.tif
(4096x4096) Teeth_Top_Color.tif
(4096x4096) Teeth_Top_Displacement.tif
(4096x4096) Tongue_Color.tif
(4096x4096)Tongue_Displacement.tif
==Rendering==
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
Nov 12, 2021
追加日
Nov 12, 2021
最後の更新
レビュー
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