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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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ブックマークを削除しました

交通ドラム 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
0 訪問
BrokenVerts

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形2,450
  • 頂点2,470
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

FBX
(.fbx)
85 MB

Traffic_Drum_FBX.rar
OBJ
(.obj)
85 MB

Traffic_Drum_OBJ.rar
3ds Max
(.max)
85 MB

vray 2.5
Traffic_Drum__MAX.rar

説明

---General Information--- Traffic Drum commonly used to mark construction obstacles and other road hazards. Includes high resolution textures featuring light weathering and dirt and all materials and shaders. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 80.3cm (31.6 Inches) wide, 80.3cm (31.6 Inches) thick and 94.1cm (37.0 Inches) high. The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed without issue. ---Organization---- The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry. ---Lighting--- The file includes a lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings. ---Textures & Materials---- Includes 4 high resolution Diffuse, Bump, Spec and Normal Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections. Traffic Drum (VRay Material) Diffuse Map: 4096x4096 pixels Bump Map: 4096x4096 pixels Spec Map: 4096x4096 pixels Normal Map: 4096x4096 pixels Environment Lighting & Reflections (Map) HDRI Image: 7500x3750 ---UVs--- All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures. ---Polycount--- Basemesh (No Subdivision): Verts: 2,470 Polys: 2,450 Turbosmooth 1-iteration: Verts: 9,845 Polys: 19,572 Turbosmooth 2-iterations: Verts: 39,267 Polys: 78,288 ---Format Notes--- The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is: Verts: 9,845 Polys: 9,786
Dec 01, 2019 追加日
Mar 04, 2022 最後の更新

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