トンネルストレート 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形329,729
- 頂点185,216
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
Tunnel segment with fine detailed wires and fuse boxes scaterred around with HQ texture. The model is worked in 3Ds max 2010, saved in two .max files, one for Autodesk 3Ds max 2014 and one in 2012 version for older conversions and compatibility with other files. As well there are the .3Ds, .FBX, .DWG, .DXF and .obj and .mtl additional files. In total there are two materials used (plastic smooth black, Translucent orange light bulb glass) and 38 textures used. All can be found in TStraight1_Texture.rar and the textures are HQ. This tunnel is a part of a bigger set of tunnel segments that can be linked togheter forming a long and detailed tunnel. The render is Nvidia mental ray and the shadows used are ray traced from a OMNI light source with inverted squared effect.
Sep 17, 2020
追加日
Feb 13, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。























