X線スケルトン(固定男性) 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形402,962
- 頂点655,037
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
X-Ray Skeleton
Rigged Realistic x-Ray Male Character with full Skeleton
==FEATURES==
-X-Ray Shader on body and Realistic texture on Skeleton
-Rigged (Full body custom biped rig with Blend shapes)
-Facial Blend shapes (Open Mouth, Smile, Frown, Left Eye Close, Right Eye Close)
-Real World Scale (6 feet 2 inches, 1.89 meters, 74.6 inches)
-GUI (Facial Blend shapes, Finger Control)
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request
==POLY COUNT==
Body: (24138 polys/ 24150 verts)
Control Rig Geometry: (1200 polys / 1104 verts)
==Texture Maps==
Body_Color.tif (8192x8192) 196 MB
Body_Displacement.tif (4096x4096) 32 MB
ImageBasedLighting (2048x1024) 6 MB
Shorts_Color (4096x4096) 49 MB
==Rendering==
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
Sep 28, 2020
追加日
Nov 11, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。












































