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148 덤프 SM 3D 모델

0
148 덤프 SM royalty-free 3d model - Preview no. 1
148 덤프 SM royalty-free 3d model - Preview no. 2
148 덤프 SM royalty-free 3d model - Preview no. 3
148 덤프 SM royalty-free 3d model - Preview no. 4
148 덤프 SM royalty-free 3d model - Preview no. 5
148 덤프 SM royalty-free 3d model - Preview no. 6
148 덤프 SM royalty-free 3d model - Preview no. 7
148 덤프 SM royalty-free 3d model - Preview no. 8
148 덤프 SM royalty-free 3d model - Preview no. 1
148 덤프 SM royalty-free 3d model - Preview no. 2
148 덤프 SM royalty-free 3d model - Preview no. 3
148 덤프 SM royalty-free 3d model - Preview no. 4
148 덤프 SM royalty-free 3d model - Preview no. 5
148 덤프 SM royalty-free 3d model - Preview no. 6
148 덤프 SM royalty-free 3d model - Preview no. 7
148 덤프 SM royalty-free 3d model - Preview no. 8
로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
PBR Scans

명세서

  • 기하학polygonal
  • 다각형1,290
  • 정점들1,263
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

3ds Max
(.max)

corona
3DsMax_Corona.txt
3ds Max
(.max)

iray
3DsMax_iRay.txt
3ds Max
(.max)

mentalray
3DsMax_MentalRay.txt
3ds Max
(.max)

vray
3DsMax_VRay.txt
Maya
(.ma)

other
Maya_Arnold.txt
Maya
(.ma)

other
Maya_Octane.txt
Maya
(.ma)

other
Maya_RedShift.txt
Maya
(.ma)

render_man
Maya_RenderMan.txt
Maya
(.ma)

vray
Maya_VRay.txt
OBJ
(.obj)

PB148_dump_SM.obj
(.unknown)
31 MB

PB148_dump_SM.zip
FBX
(.fbx)

PB148_dump_SM_max.FBX

기술

Dump Low SM low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Scanned object with PBR 4K materials that are configured to the next list of renders 3DsMax Corona 3DsMax iRay 3DsMax MentalRay 3DsMax Vray Maya Arnold Maya Octane Maya RedShift Maya RenderMan Maya Vray (You can use the fbx format for 3D Studio Max. Our fbx files uses a standard physical shader and is correctly reproduced in all popular rendering) You can also customize the model for other renders with the help of present maps: albedo bump diffuse gloss metalless normal roughness specularColor PBR 3D scan is made on its own technology, retopology is manual. You can import a model in Maya with customized materials for Arnold, RedShift, RenderMan, vRay or Octane. 1. Unzip all files from the archive zip into one folder. (Note that .obj file and .ma must be in the same folder.) 2. Import [model name]_[you render].ma into your project. (If you import the model into the project for the first time, it will not be inserted into the scene, import the model a second time so that it is inserted into the scene)
May 25, 2020 추가 된 날짜
Dec 28, 2021 마지막 업데이트

리뷰

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