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2015 Porsche Cayenne E-Hybrid 3D 모델

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2015 Porsche Cayenne E-Hybrid royalty-free 3d model - Preview no. 1
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HKV Studios

명세서

  • 기하학polygonal_quads/tris
  • 다각형148,698
  • 정점들165,655
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

OBJ
(.obj)
166 MB

3delight
2015_Porsche_Cayenne_E-Hybrid_OBJ.zip
FBX
(.fbx)
171 MB

3delight
2015_Porsche_Cayenne_E-Hybrid_FBX.zip
3DS
(.3ds)
93 MB

3delight
2015_Porsche_Cayenne_E-Hybrid_3DS.zip
Cinema 4D
(.c4d)
20 MB

default_scanline
2015_Porsche_Cayenne_E-Hybrid_C4D.zip
3ds Max
(.max)
22 MB

default_scanline
2015_Porsche_Cayenne_E-Hybrid_MAX_STANDARD.zip
3ds Max
(.max)
27 MB

vray 3.50.04
2015_Porsche_Cayenne_E-Hybrid_MAX_VRAY.zip
Maya
(.ma)
22 MB

maya_software
2015_Porsche_Cayenne_E-Hybrid_MB.zip
Maya
(.ma)
26 MB

vray 3.10.01
2015_Porsche_Cayenne_E-Hybrid_MB_VRAY.zip

기술

High detailed 3D model of 2015 Porsche Cayenne E-Hybrid with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with V-Ray and Standard 3ds Max materials - Two .MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 7 textures, which vary in resolution from 1024x1024px to 3076x3076px - Windshield and rear window are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 148,698 faces and 165,655 vertices MeshSmooth iteration 1: 593,363 faces and 628,072 vertices MeshSmooth iteration 2: 2,373,452 faces and 2,442,236 vertices - .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 148,698 faces and 165,655 vertices Subdivision iteration 1: 593,363 faces and 628,072 vertices Subdivision iteration 2: 2,373,452 faces and 2,442,236 vertices - .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 148,698 faces and 165,655 vertices Subdivision iteration 1: 593,363 faces and 628,072 vertices Subdivision iteration 2: 2,373,452 faces and 2,442,236 vertices - .FBX and .OBJ formats (3 files included for each format): low: 148,698 faces and 165,655 vertices medium: 593,363 faces and 628,072 vertices high: 2,373,452 faces and 2,442,236 vertices - .3DS format (3 files included): low: 295,967 faces and 257,059 vertices medium: 1,186,726 faces and 800,638 vertices high: 4,746,904 faces and 2,811,150 vertices
Sep 13, 2020 추가 된 날짜
Feb 09, 2025 마지막 업데이트

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