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2020 오펠 코르사 -e 3D 모델

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HKV Studios

명세서

  • 기하학polygonal_quads/tris
  • 다각형218,461
  • 정점들241,573
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

3DS
(.3ds)
122 MB

2020_Opel_Corsa-e_3DS.zip
FBX
(.fbx)
312 MB

2020_Opel_Corsa-e_FBX.zip
OBJ
(.obj)
251 MB

2020_Opel_Corsa-e_OBJ.zip
Cinema 4D
(.c4d)
18 MB

default_scanline
2020_Opel_Corsa-e_C4D.zip
Maya
(.ma)
22 MB

maya_hardware 2.0
2020_Opel_Corsa-e_MB.zip
3ds Max
(.max)
30 MB

default_scanline
2020_Opel_Corsa-e_MAX_STANDARD.zip
3ds Max
(.max)
73 MB

corona 1.7
2020_Opel_Corsa-e_MAX_CORONA.zip

기술

High detailed 3D model of 2020 Opel Corsa-e with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 128x128px to 8000x8000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 218,461 faces and 241,573 vertices MeshSmooth iteration 1: 870,112 faces and 919,451 vertices MeshSmooth iteration 2: 3,480,448 faces and 3,578,509 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 218,461 faces and 241,573 vertices Subdivision iteration 1: 870,112 faces and 919,451 vertices Subdivision iteration 2: 3,480,448 faces and 3,578,509 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 218,461 faces and 241,573 vertices Subdivision iteration 1: 870,112 faces and 919,451 vertices Subdivision iteration 2: 3,480,448 faces and 3,578,509 vertices FBX and OBJ formats (3 files included for each format): low: 218,461 faces and 241,573 vertices medium: 870,112 faces and 919,451 vertices high: 3,480,448 faces and 3,578,509 vertices 3DS format (3 files included): low: 433,190 faces and 276,511 vertices medium: 1,740,224 faces and 994,995 vertices high: 6,960,896 faces and 3,795,692 vertices

Sep 29, 2020 추가 된 날짜
Feb 09, 2025 마지막 업데이트

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