현실적인 3D 거북이 모델 3D 모델
0
명세서
- 기하학polygonal
- 다각형170,428
- 정점들170,468
- 텍스처Yes
- 딱딱한Yes
- 생기 있는Yes
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Hi this turtle model is suitable for your VFX cinematic scenes, game animations, movie horror scene projects or else. I skinned it with a bone system rigged with basic IK nodes inside 3ds max. You will see a eating animation inside a max file 'TURTLE-MODEL-RIGGED-ANIMATED-EATING-DSCLN.max' and a FBX file TURTLE-ANIMATED-EATING.fbx can use in all game engines and other know 3d softwares easily.
Polycount is look like high '170.428' but if you check, it its really fast while doing animation process. I Tested it with also Redshift renderer its really fast to get results. Defaultscanline render cost 1 or 2 second for HD resolution.
You can see 3 different blendshapes "Mouth Closed, Eye Closed, Head Inside" for animation.
Also you will have a FBX, OBJ and Max format of this model. You can give your bone system easily for your best 3d software. If you want to use animated formats you have to use FBX & MAX 'animated' version that I wrote. OBJ not contains animation data inside this pack.
Textures are in 4096x4096 px (Jpeg)
only Tongues and nail textures are in 2048x204 px (Jpeg) format
Main texture have a diffuse, displace, normalbump and also
I did not use bump and displacement maps in the project but I export this for you.
If you configure a good scene for him you will take a really realistic results I'm sure.
No matter what render engine do you use. I create it for Defaultscanline render but its suitable for all other render and game engines. You can see the Redshift test render version Just check the video inside the download section So you can see the vray animation result inside the video.
Hope you like.
Dec 28, 2019
추가 된 날짜
Aug 21, 2021
마지막 업데이트
리뷰
현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?



















