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A320-이베리아 3D 모델

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Foxxhound

명세서

  • 기하학polygonal_ngons used
  • 다각형161,400
  • 정점들169,300
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

OBJ
(.obj)
6 MB

A320_Iberia_obj.zip
3ds Max
(.max)
14 MB

mentalray
A320_Iberia_max.zip
FBX
(.fbx)
10 MB

A320_Iberia_fbx.zip
3DS
(.3ds)
6 MB

A320_Iberia_3ds.zip
3DS
250 MB

animations.zip
3DS
69 MB

renders.zip
3DS
8 MB

textures.zip

기술

A320 aircraft in Iberia color scheme. Model's main parts include the main body (fuselage, wings, vertical stabilizer), engine options, wingtip options, horizontal stabilizer, rudder, passenger doors, cargo doors, fairings, flight control surfaces, landing gear and windows. The following engine and wingtip options are included with this model. These are separate parts/assemblies and can be easily hidden/unhidden to show the desired configuration as required: Sharkets (in Iberia texture) Winglets (in generic texture) CFM56 engines (in Iberia texture) IAE V2500 engines (in generic texture) The flight control surfaces and rudder are separated from the main body of the model allowing for animation potential. Main passenger doors, cargo doors and landing gear doors are also separate. The landing gear assemblies can be easily hidden/unhidden to show the landing gear retracted or deployed as desired. Model Specification: Parts: 69 Diffuse Textures: 17 Bump Textures: 1 Environment Textures: 1 Poly count: 161400 Vertex count: 169300 Topology: Quads: 94.82% Tris: 4.41% Ngons: 0.77% File Formats: Each provided file format (max, obj, 3ds and fbx) is located within a dedicated zipped folder containing all necessary textures in jpeg format. Textures range in size from 4096x4096 to 64x64 pixels. Customer Only Downloads: Textures: This folder contains all textures in psd format, ideal for editing. Renders: This folder contains all preview renders in png format, 1480x800 pixels. Animations: This folder contains all individual animation frames (for all animations) in png format, 1480x800 pixels. General Notes: Cameras and lights (x1 spot and x1 skylight) are included in the native max file. All parts logically named. All preview renders produced using Mental Ray. Modelled to real-world-scale in millimeters (mm). All texture paths are stripped within the native max file.
Sep 15, 2020 추가 된 날짜
Mar 08, 2022 마지막 업데이트

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