AK-47 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๊ด๊ณ ์์ฑ ์ ์ฉ
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_tris only
- ๋ค๊ฐํ5,896
- ์ ์ ๋ค3,110
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
The standard Ak 47 with subtle derailments in design.
Highly performant and Intended for use in real-time games.
GENERAL
- Optimized
- Game ready
- Low poly
- PBR Metal Roughness
TEXTURES
Ak47_BaseColor.png (1024x1024)
Ak47_AO.png (1024x1024)
Ak47_Metal.png (1024x1024)
Ak47_Rough.png (1024x1024)
Ak47_Normal.png (1024x1024) (OpenGL)
Normal map is baked from a high poly mesh.
SPECIFICATIONS
Real world scale.
Units: Meters
ADDITIONAL INFORMATION
The normal map is OpenGL(x+,y+,z+) and so you may need to invert the Green (Y) channel in order for it to work in DirectX specific 3D applications.
Due to the nature of exchange formats, some basic texture setup may be required on first use.
Oct 16, 2019
์ถ๊ฐ ๋ ๋ ์ง
Oct 07, 2025
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?

























