์๋ฅ ์์ฉ ํฑํฌ ์กฐ์ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ45,277
- ์ ์ ๋ค25,277
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํYes
- ์๊ธฐ ์๋Yes
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
Here is my six-wheeled amphibious tank design.
All components are individual objects and are saved separately in the fbx folder, so you can easily setup and equip the tank in your game project, I have tested it in Unity and UDK.
Textures: Normal maps for GLSL and DirectX, color, metalness, roughness, ambient occlusion and curvature maps.
Maximum texture resolution for the different components:
Wheels(4K), gun(4K), exhaust pipe(4K), outboard(4K), antenas(4K), door(4K), containers (4K), Machine gun towers(4K), tank chassis(8k).
Modelling and texturing in 3d-Coat, for rigging and animation I used Blender.
Nov 13, 2021
์ถ๊ฐ ๋ ๋ ์ง
Jul 01, 2023
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?































































































